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Answer by flaviusxvii

"heavy mass on the tip of the arrow so that when it falls it faces the tip of the arrow"But all masses fall at the same speed (not accounting for air resistance, which is key). What makes an arrow fly...

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Answer by AngryOldMan

I've not actaully tried this but if I were to this is what I would try 1st.import an arrow model to the game scene. make sure it has the right collider on. Then add two empty game objects to your...

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Answer by Joshua

You could either script the parabolic trajectory, which would be giving by a parabolic equation and constantly set the transform to this, or give the arrow more mass and set it's CenterOfMass to...

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Answer by Owen-Reynolds

I use this to force projectiles to aim correctly, I'm pretty sure I'm not the first. The two lines in Update do the aiming (it's partial C# code):bool dead; // uses so we can hang around for a while,...

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Answer by elJoel

I know this is old but I was looking for an answer for a long time so here's what I've finally used that worked pretty well: GameObject arrow = Instantiate(crossbowArrow, crossBowShotFrom.position,...

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Answer by MyUnitydream

Hi to all my first course published on Udemy.com 2D Archery Game In Unity3d https://www.udemy.com/2d-archery-game-in-unity-3d/?couponCode=MYFIRSTLESSON For the first 200 people we consider 36%...

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